What is AR.js?
AR.js is a solution for efficiently doing augmented reality on the web.
Very Fast: It runs efficiently even on mobile phones, 60 fps on my 2 year-old phone
Web-based: It is a pure web solution, so no installation required. Full javascript based on three.js + jsartoolkit5
Open Source: It is completely open source and free of charge
Standards: It works on any phone with webgl and webrtc
The goal is to make it easy for people to do augmented reality; AR that can be easily experienced on today’s phones and easily designed using web technology. The AR.js project is about enabling those people. So now, anybody with a modern phone can enjoy open-source AR, free of charge, cross-platform and without installation.
AR.js is fast. This is the first time that we have an open-source web-based solution capable of doing 60fps on currently deployed phones.
Suddenly, most people have a phone capable of doing AR without installation. This was not possible before. You don’t have to wait for everybody to buy AR-enabled devices (such as Tango, Moverio…etc.)
AR.js would not have been possible without some inspiring projects that came before. It is thanks to the hard work of others, that we can today reach 60 frames per second AR.
These projects helped make it possible:
- Three.js is a great library for creating 3d graphics on the web
- ARToolKit has been in development for years for augmented reality
- emscripten and asm.js allowed us to compile ARToolKit into JavaScript
- Chromium helped by being very fast
Video for Ar.js
https://www.youtube.com/watch?v=0MtvjFg7tik