Interlock class is used to increment, decrement, exchange, etc. on shared variable between multiple threads.
Why can’t we use a static class instead of singleton?
Examples will be helpful.
All constructors are public then why not destructor? If it is private then how compiler access these private destructor?
using System; namespace CareerRideTest { class A { public A() { Console.WriteLine("I am in A"); } } class B : A { public B() { Console.WriteLine("I am in B"); } } class C : B { static C() { Console.WriteLine("I am in Static C"); } public C() { Console.WriteLine("I am in C"); } } class MainClass { static void Main(string[] args) { C obj = new C(); Console.ReadKey(); } } }