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How to use CGPointMake in Swift

0 votes
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I am trying to assign a position to a Sprite Kit node but from my code error throughs as Use of unresolved identifier 'CGPointMake'

class PlayerGun: Spaceship {

    func launchRocket() {

        var rocket = Missile.playerMissile()

        // This line gives above mentioned error.    
        rocket.position = CGPointMake(0.0, 0.0) 
    }
}
posted Jul 16, 2014 by Manjunath

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1 Answer

0 votes

You should use as

CGPoint(x: 10, y: 20)

class PlayerGun: Spaceship {

    func launchRocket() {

        var rocket = Missile.playerMissile()

        // This line gives above mentioned error.    
        rocket.position = CGPoint(x: 10, y: 20) 
    }
} 
answer Jul 17, 2014 by Raju
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